| Move | Input | Hits | Answer |
|---|---|---|---|
| Jab | Punch | HIGH | Crouch under it. Chains into itself and into specials on hit. |
| Roundhouse | Kick | MID | Block standing or crouching. Cancels into a special on hit. |
| Sweep | Down + Kick, or ✕ on a gamepad | LOW | Crouch-block or jump. Knocks down, slow to recover. |
| Uppercut | Down + Punch, or △ on a gamepad | MID | Anti-air. Knocks down. Punish it when it misses. |
| Jump attack | Jump, then Punch or Kick | OVERHEAD | Block standing, or uppercut it. |
| Special | Special, or Down, Forward + Punch | Varies | Fire Bolt is high. Frost Wave is low. Thunder Call strikes where you stand, so step away or block. Shoulder Ram and Dash Slash are mid, and unsafe when blocked. |
| Block | Hold Back, or Block | Guard | Hold Down too for lows. Specials still deal chip damage. |
Arcade mode: pick a fighter and beat the other three. VS PLAYER: two people on one computer, each on a gamepad or one half of the keyboard. If both pick the same fighter, 2P gets alternate colours. One projectile per fighter on screen at a time.