VS CPU: ARROWS/WASD move, J punch, K kick, L special, hold BACK to block. VS PLAYER: 1P WASD F G H (block R), 2P ARROWS J K L (block I). Gamepads: △ uppercut, □ punch, ✕ sweep, ○ kick, R1 special, L1 or back to block, Options pause. Remap in CONTROLS.

MOVE LIST
MoveInputHitsAnswer
JabPunchHIGHCrouch under it. Chains into itself and into specials on hit.
RoundhouseKickMIDBlock standing or crouching. Cancels into a special on hit.
SweepDown + Kick, or ✕ on a gamepadLOWCrouch-block or jump. Knocks down, slow to recover.
UppercutDown + Punch, or △ on a gamepadMIDAnti-air. Knocks down. Punish it when it misses.
Jump attackJump, then Punch or KickOVERHEADBlock standing, or uppercut it.
SpecialSpecial, or Down, Forward + PunchVariesFire Bolt is high. Frost Wave is low. Thunder Call strikes where you stand, so step away or block. Shoulder Ram and Dash Slash are mid, and unsafe when blocked.
BlockHold Back, or BlockGuardHold Down too for lows. Specials still deal chip damage.

Arcade mode: pick a fighter and beat the other three. VS PLAYER: two people on one computer, each on a gamepad or one half of the keyboard. If both pick the same fighter, 2P gets alternate colours. One projectile per fighter on screen at a time.